Soundtrack introduction, More Character Art & How to build a living breathing city
Hey there everyone,
It has been a busy month of January but I’m happy to show off some new things, so it seems like the right time for a new devlog. For myself, I’ve been mainly working on Belrynna. Belrynna is the main city and central hub in Eniko: Ghosts Of Grace, you’ll spend a good deal of time here, exploring the city, visiting the shops, carrying out sidequests, discover hidden areas etc.
Right now I’m trying to make the city as vivid as possible. I want to let the city evolve over the course of the game and make the npc’s live a life there so that throughout the game you feel like you can discover new stories, places and items here. I prefer quality over quantity when it comes to towns in games, so while the amount will be limited, I want to make sure every town is worth exploring and has it’s stories, secrets and own identity. The last thing I want is copy-paste towns with each the same item shop and weapon shop and Pokémon Gym (oh wait… ^^).
Earlier I built the city itself, now I’m adding people and interiors. Next up is implementing sidequests, hidden areas etc. What games have interesting engaging sidequests in your opinion? Let me know! :)
Here are a few screenshots I recently took:
And unfinished part of the game: an archery minigame in the Archer Guild building.
If you can hit enough targets, you’ll get access to better bows:
Kato15s finished the character art for Eniko. The identity for this character shall remain a mystery for now, once the demo is ready I can reveil more! Anyway, I’m very happy with the result:
And, I’m also super thrilled to A: announce that the YouTube channel is finally in use and B: I found the perfect composer for the game: Nickolas Wolfe. A seriously talented young composer. I’m proud to present the Main Theme for Eniko: Ghosts Of Grace:
Step by step I’m getting closer to release a tech demo. For the next devlog I might have a release ready for it!
Have a nice weekend everyone!
This devlog was originally posted on: https://eniko-game.com/devlog-2-soundtrack-introduction-more-character-art-how-t...
Eniko: Ghosts Of Grace
A 2.5d action rpg with a unique retro pixel art look, deep story and loveable characters.
Status | In development |
Author | Halcyan Studio |
Genre | Role Playing, Adventure |
Tags | 2D, Action RPG, Exploration, Female Protagonist, JRPG, Pixel Art, Retro, Story Rich |
Languages | English |
More posts
- Alpha Demo no longer available for download + Game updateFeb 02, 2023
- Alpha Demo V1.2 now available + 2022-2023 RoadmapSep 24, 2022
- Alpha Demo development update & personal life updateAug 14, 2022
- Eniko: Ghosts Of Grace Alpha Demo now available for download!Jun 04, 2022
- Eniko: Ghosts Of Grace Itch.io Demo Release Date revealed: June 2nd at 18:00 GMT...May 23, 2022
- What 2022 has in store for Eniko: Ghosts Of GraceJan 06, 2022
- Announcement trailer and Steam page launched! Wishlisht the game now!Dec 09, 2021
- Why I think you should play my indie rpg – defining the Unique Selling Points...Nov 25, 2021
- Four things I learned while developing my indie rpg gameNov 16, 2021
- New screenshots and road towards a demo releaseApr 22, 2021
Comments
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Very awesome progress!
Thank you :)